Bounce Animation


 This activity entails a visual representation in the form of an animation, depicting a girl engaging in the action of rebounding on a trampoline. The animation employed a similar technique to the prior activity, including the use of rigging, which involved the utilization of the Asset Warp Tool. The process of keyframing is once again utilized to establish the jumping action of the character, while classic Tweening is employed to generate a smooth and uninterrupted animation.




During the execution of this task, I acquired the knowledge and skills necessary to create a simulated character that is capable of executing a jumping motion. I am appreciative of the relatively straightforward nature of the processes involved in this activity since it facilitates the creation of the animation.

    I had a comprehension of the rigging process. Additionally, it was discovered that within each keyframe, the character's postures are altered through the use of the Asset Warp Tool. Furthermore, by employing Classic Tweening, the character's movements exhibit a seamless and fluid quality.


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