Doll Animation


 The task at hand create an animated doll with graphic icons for its head and trunk. Keyframes rotate the head and trunk to different degrees. Using classic tweens again creates fluent animation.




It was inevitable that I would encounter its complicated details throughout this last activity, such as adjusting the head and trunk rotation in every keyframe. Despite taking time, knowing and following each process allowed the animation to be generated.

    This activity taught me how to transform a character into a symbol, thereby rotating its body and head, and employing animation effects to create motion.





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